AI Insights · Timothy · April 2025
Top 5 First Person Games Performance in Czech Republic Q1 2025
Explore the Q1 2025 performance of the top First Person Games in the Czech Republic, highlighting trends in downloads, revenue, and active users across a unified platform.
In the first quarter of 2025, the performance of the top five First Person Games in the Czech Republic showcased varied trends in downloads, revenue, and active users across a unified platform. This analysis is based on data from Sensor Tower.
Call of Duty®: Mobile from Activision Publishing, Inc. saw a notable peak in weekly revenue, reaching approximately $25K in mid-January before gradually declining to around $9.6K by the end of March. Weekly downloads decreased steadily from 2.1K in early January to under 1K by the end of the quarter. Active users peaked at 23.8K in late January but experienced a decline to about 11.4K by the end of March.
Minecraft: Dream it, Build it! by Mojang maintained a consistent weekly revenue, averaging around $11K to $12K, with a slight peak of $12.7K in late February. Downloads remained steady, ranging from 300 to 450 weekly. Active users showed a slight decline from 25.1K to 19.6K in early March, followed by a recovery to 25.1K by the end of the quarter.
Standoff 2 from AXLEBOLT LTD experienced fluctuations in revenue, starting at $8.7K and dipping to $5.6K by the end of March. Downloads decreased from 2.2K to 1.4K over the quarter. Active users remained relatively stable, with a slight increase to 26.4K by the end of March.
Fishing Clash: Sport Simulator from Ten Square Games S.A. showed a variable revenue trend, peaking at $11K in mid-March before dropping to $5.8K by the end of the quarter. Downloads decreased from 1.2K to around 900. Active users increased slightly from 3.4K to 4K towards the end of March.
Hunting Sniper: Showdown by SPARKS INFORMATION (SINGAPORE) PTE. LTD. had a steady revenue with minor fluctuations, reaching $7K in late February. Downloads declined from 4.7K to just over 1K, while active users decreased from 9.9K to around 5K by the end of the quarter.
For more detailed insights, visit Sensor Tower's platform.